The Unicorn Heist
With the Thieves’ Guild destroyed, can Galan and Grog help a mysterious Druid steal a unicorn from a vampire, or will Sentinel Janu catch up with them first?
Galan, the leader of the Thieves’ Guild, and his second in command, Grog, have seen their fair share of robberies, thuggeries, and assorted shady businesses. But the recent crack-downs by the Sentinels have all but destroyed their criminal enterprise, and now they, and an empty tavern, are all that remain of the guild.
Just when they thought all was lost, Lady Heatherdown of the Farrowood offers them a job. As a druid, it is not all that surprising that she wishes them to steal a unicorn. However, stealing one from a vampire might prove more than they can handle.
Little do they know, there is an informant in their midst. Sentinel Janu catches wind of their plans and takes on the case personally. It’s time someone finally put an end to Galan and Grog before they do anything more to harm the helpless and destitute orphans on the streets of Threerun.
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Other Available Works
You Can’t Prevent Prophecy
Three arrogant heroes all want the Eye of Aera, but little do they know that they are about to face world-shattering prophecies.
Josephus believes he is the prophesised Chosen One, on a quest to save the world. Accompanying him into the dungeon is his trusty side-kick, Grilk, a kobold wizard. They seek the Eye of Aera, a magical artifact.
On the other side of the dungeon, Penellina Dairgren descends into its depths. She considers herself a master halfling thief, and to prove it, she will be the first to uncover the Eye of Aera.
Meanwhile, back in town, a proselytising dwarven cleric seeks solace in a good meal at the local tavern. One day, when he’s converted enough people to his god’s religion, he will be welcomed back into his lord’s good graces.
None of them know it, but they’re all about to be swept up into a mess of ancient prophecies. But prophecies are malleable things that can be bent to suit the needs of those with the knowledge and power to do so.
This is a light-hearted adventure in the vein of a fantasy roleplaying campaign. The characters are memorable, the stakes are high, and the adventure goes through many twists and unexpected outcomes.
You can expect to laugh often and be entertained throughout.
It reads like a fun game of Dungeons and Dragons adventure with plot twists and comedic drama.5 stars
There was lots of action and adventure and twists that you don’t expect5 stars
With a plot that runs along at a cracking pace and plenty of witty banter plus a cast of interesting characters, this was fun to read.4 stars
a lot of comedy, double-crossing and confused heroes4 stars
Harald’s Adventure Wares
Harald has been in the business of selling adventuring gear for years. It doesn’t pay well, but first time heroes are naive and easily swindled, so Harald manages to get by just fine. If only he could finish his first magic weapon, he could set himself on a trajectory to get out of this two-bit town.
But a goblin has set up camp in the cave he sources his magical ingredients from, and none of the adventurers who pass through his shop will help him out. Maybe it’s time he settled it for himself?
The writing is amazing, hilarious, and genuinely has some of the best characterization I’ve seen.5 stars
Fantastic little story.5 stars
Aegan and the Sunken City
This is a short story that acts as a bit of a prequel to a novel I haven’t finished yet. The story focuses on a deep-sea scavenger, Aegan, who lives aboard a permanently submersed city-submarine, the Triton. It is a steam-punkish underwater world set in a post-apocalyptic future. There’s also magic and a bit of cosmic horror, so quite an eclectic gathering!
What an intriguing look into a possible distant future5 stars